Home' Army News : June 6th 2013 Contents ATTENTION ADF MEMBERS
YOUR SEA GOING AND SUBMARINE SERVICE ALLOWA NCES
ARE ABOUT TO CHANGE !
In July the Defence Force Remuneration Tribunal (DFRT) is scheduled to consider
changes to allowances paid to compensate ADF members for the conditions (or
"disabilities") faced during sea service. These disabilities include uncomfortable living
and working conditions, long working hours and the impact on home life.
The DFRT will be considering all contemporary aspects of "disability" and whether the
allowances meet the ADF's capability requirements, including whether the allowances
help in retaining experienced personnel.
The DFRT will consider the ADF's proposal for a revised structure and amounts paid,
including the introduction of a minor war vessel rate and increased entitlements in three of
the current four Tiers of payments. It is also proposed that a reduction in the first Tier of
payments will be offset for currentmembers by a Non Reduction Allowance.
The Defence Force Welfare Association (DFWA) can place YOUR thoughts on this matter
direct to the Tr ibunal. We are an independent Defence Service Organisation able to speak
directly to the Tr ibunal on your behalf, and we stand apart from the Commonwealth and
the ADF when they present their case
If you want to know more about what is proposed, or wish to submit your views - in
confidence - to the DFWA , please email email@example.com
The DFWA would need to hear from you no later than 20 June 2013 in order for us to
develop our case in time for the July Tribunal Hearings.
THE DFWA WORKS HARD TO LOOK AFTER THE
INTERESTS OF YOU AND YOUR FA MILIES
CHECK OUT OUR FACEBOOK PAGE
(Defence Force Welfare Association)
JOIN THE DFWA TO HELP US HELP YOU!
Army June 6, 2013
By Bob Dikkenberg
SAY AGAIN, OVER
If you can think of a clever caption for the picture above,
email firstname.lastname@example.org with "caption
comp June 6" as the subject. Keep entries under 25 words
and include your name, rank and unit.
Last edition's winning entry
"I told you we should have topped her up at
the last stop."
Defence Publishing Service
Developer: Bohemia Interactive
Released: Spring 2013
Reviewer: John Wellfare
THE latest iteration in Bohemia
Interactive's ARMA franchise is due
out in a few months and promises to
be leaps and bounds ahead of its pre-
decessor, fixing many of the bug that
have plagued the series from the begin-
The pre-release alpha of ARMA 3 is
available now to anyone who preorders
the full game and offers a sneak peek
at some of the graphical and gameplay
upgrades coming with the new title.
Military simulation fans will already
be familiar with ARMA, a franchise
which began with Operation Flashpoint:
Cold War Crisis in 2001.
For those new to the franchise,
ARMA aims for realism, with players
working as part of a squad completing
missions on a vast map offering plenty of
real-world options for engaging virtual
enemy soldiers. Key to the series' unfor-
giving gameplay is the survivability of
the player. This is not Call of Duty -- a
single well-placed enemy bullet can mean
Enter ARMA 3, which is due for
release later this year. It's not quite
the groundbreaker that the original Op
Flashpoint was, but it does offer some of
the major gameplay improvements fans
of the series have been waiting for.
Gone is the clunky movement and fire
control speech system of the previous
games -- "squad ... engage ... machine-
gunner ... at ... 10 o'clock" -- which has
been replaced with a much more fluid
system that sill relays situation-specific
Player movement is also more fluid.
Players can now go from running to
crawling in one seamless action.
The character animations are also
looking much more lifelike -- it's clear BI
has invested in some motion-capture tech.
One of the biggest problems with
earlier games in the series was that the
enemy AI often seemed out of synch
with the realistic environment. It could
be very frustrating in earlier titles to be
slowly advancing on an enemy position
at night and suddenly get taken out by a
soldier armed with an assault rifle and
no night vision taking a snap shot from
If the alpha is anything to go by,
ARMA 3 has dialled the enemy AI back
to a more plausible level without hurt-
ing the trademark unforgiving combat --
lengthy firefights are now more common.
The alpha only features four sample
missions and it's not clear whether these
are drawn from the full release or just for
The samples are an improvement on
previous titles and feel like they're taking
place in an evolving battlespace. They do
still lack some realism in the same ways
missions in the series always have -- at
one point in the infantry sample, the play-
er is tasked with eliminating an enemy
mortar crew alone while his squad mates
stand around in the target area.
This scenario serves a video game
purpose -- forcing the player to rush to
take out the mortars before his squad is
killed -- but don't make much sense in the
real world. Truly realistic missions would
probably make for a pretty boring video
game, however, so ARMA 3 arguably
does the best it can to blend realism with
interesting and challenging tasks.
As with previous titles in the series,
players can create their own missions
using the built-in editor.
With a new entry in the series comes
a new map and BI have gone all out with
ARMA 3. The game will ship with two
islands. The alpha comes with the full
Stratis island map, which is the smaller
of the two at 20sqkm. The full game will
also include Atlis, which is a whopping
270sqkm -- the biggest ever in the ARMA
series and surely one of the largest walk-
able video game worlds ever made.
The other big new addition to the
series is the ability to go underwater. The
islands in ARMA 3 are surrounded by a
beautifully rendered sea bed, complete
with shipwrecks and marine life, which
players can explore.
ARMA 3 is shaping up to be a sig-
nificant leap ahead for the franchise.
Series veterans will appreciate the big
new landscapes and refined gameplay
features, while newcomers will find it a
more accessible military simulation than
ARMA 3 is available to preorder from
Military simulation sequel looks impressive
Picturesque: The ARMA series has always offered impressive visuals and
ARMA 3 is another beautiful game to look at.
We also liked
"That's right, third gear. Now pop the clutch
when I give you the signal."
Sgt Shane Crouch
Links Archive May 23rd 2013 June 20th 2013 Navigation Previous Page Next Page